Pages

Translate

Friday, November 30, 2012

Halo returns as king...even if it's not in sales

Most of you who have read my posts know my feelings towards shooters in general (and how I utterly detest modern shooters). I attribute this mostly to the fan base of those games. Halo, unfortunately is not any exception. Those fans though are absolutely nothing anymore in comparison to the douche-baggery of modern shooter fans though (Come at me bros).

Halo 4 has what the last couple of Halo games was missing, a compelling story line. The first Halo, arguably the best in the series, had an air of mystery about it that left you wanting to solve the puzzle. It's gameplay and controls were tight and were incredibly fun. Halo 4 returns all of this and then some. The opening cutscene gives us more information about Master Chief than you could have ever gotten by playing the games and gives him a vulnerability that makes him relatable and human (something that later dialogue in game emphasizes). There is even a point in the game that breaks the fourth wall a little bit and critiques Master Chief's "mechanical" behaviour of past games.

The online play was just as fun as past games. They even added new, albeit not innovative, game styles. Some modern shooter fans got up in arms at Halo 4 for using "their" capture the base game style. Hate to break it to you (wait, no I'm not) but Team Fortress 2 had a Capture the Point game style at it's creation, and it did it best.

The roll of the dice gives the game a 9/10. The single player stands on it's own with about 7-8 hours of gameplay that doesn't really get old. Multiplayer is fun, although, since it is the game's ultimate attraction, there is little point in getting the game unless you have Xbox live Gold (Which is retarded).

No comments:

Post a Comment